• Event: An event is a signal to the program that something has happened. It can be triggered by typing in a text field, selecting an item from the menu etc. The action is initiated outside the scope of the program and it is handled by a piece of code inside the program. Events may also be triggered when timer expires, hardware or software failure occurs, operation completes, counter is increased or decreased by a value etc.
• Event handler: The code that performs a task in response to an event. is called event handler.
• Event handling: It is process of responding to events that can occur at any time during execution of a program.
• Event Source: It is an object that generates the event(s). Usually the event source is a button or the other component that the user can click but any Swing component can be an event source. The job of the event source is to accept registrations, get events from the user and call the listener's event handling method.
• Event Listener: It is an object that watch for (i.e. listen for) events and handles them when they occur. It is basically a consumer that receives events from the source. To sum up, the job of an event listener is to implement the interface, register with the source and provide the eventhandling.
• Listener interface: It is an interface which contains methods that the listener must implement and the source of the event invokes when the event occurs.
class EventExample extends JFrame implements ActionListener
private int count =0;
lblData = new JLabel("Button Clicked 0 Times");
JButton btnClick=new JButton("Click Me");
public void actionPerformed(ActionEvent e)
lblData.setText("Button Clicked " + count +" Times");
public static void main(String args)
EventExample frame = new EventExample();
frame.setTitle("Event Handling Java Example");