• Skip to main content
  • Skip to primary sidebar
  • Skip to secondary sidebar
  • Skip to footer

Computer Notes

Library
    • Computer Fundamental
    • Computer Memory
    • DBMS Tutorial
    • Operating System
    • Computer Networking
    • C Programming
    • C++ Programming
    • Java Programming
    • C# Programming
    • SQL Tutorial
    • Management Tutorial
    • Computer Graphics
    • Compiler Design
    • Style Sheet
    • JavaScript Tutorial
    • Html Tutorial
    • Wordpress Tutorial
    • Python Tutorial
    • PHP Tutorial
    • JSP Tutorial
    • AngularJS Tutorial
    • Data Structures
    • E Commerce Tutorial
    • Visual Basic
    • Structs2 Tutorial
    • Digital Electronics
    • Internet Terms
    • Servlet Tutorial
    • Software Engineering
    • Interviews Questions
    • Basic Terms
    • Troubleshooting
Menu

Header Right

Home » Graphics » Devices » Difference Between Raster Scan Display and Random Scan Display
Next →
← Prev

Difference Between Raster Scan Display and Random Scan Display

By Dinesh Thakur

Raster Scan methods have increasingly become the dominant technology since about 1975. These methods use the TV type raster scan. The growth in the use of such methods has been dependent on rapidly decreasing memory prices and on the availability of cheap scan generating hardware from the TV industry.

 The screen is coated with discrete dots of phosphor, usually called pixels, laid out in a rectangular array. The image is then determined by how each pixel is intensified.  The representation of the image used in servicing the refresh system is thus an area of memory holding a value for each pixel. This memory area holding the image representation is called the frame buffer.

The values in the frame buffer are held as a sequence of horizontal lines of pixel values from the top of the screen down. The scan generator then moves the beam in a series of horizontal lines with fly-back (non-intensified) between each line and between the end of the frame and the beginning of the next frame. This is illustrated below.

Ranom Scan

Unlike random-scan which is a line drawing device, refresh CRT is a point-plotting device. Raster displays store the display primitives (lines, characters, shaded and patterned areas) in a refresh buffer. Refresh buffer (also called frame buffer) stores the drawing primitives in terms of points and pixels components This scan is synchronized with the access of the intensity values held in the frame buffer.

Raster Scan

The maximum number of points that can be displayed without overlap by a system is called the resolution and is quoted as the number of points per horizontal line versus the number of horizontal lines. Typical resolutions are 640*480, 1024*768, and 1280*1024. The maximum resolution is determined by the characteristics of the monitor and/or by the memory capacity available for storing the frame buffer.

We’ll be covering the following topics in this tutorial:

  • Random Scan Display 
  • More Difference Between Vector Scan Display and Raster Scan Display

Random Scan Display 

Random scan displays, often termed vector Vector, Stroke, and Line drawing displays, came first and are still used in some applications. Here the characters are also made of sequences of strokes (or short lines). The electron gun of a CRT illuminates straight lines in any order. The display processor repeatedly reads a variable ‘display file’ defining a sequence of X,Y coordinate pairs and brightness or color values, and converts these to voltages controlling the electron gun.

Random

In random scan display an electron beam is deflected from endpoint to end-point.

 

The order of deflection is dictated by the arbitrary order of the display commands. The display must be refreshed at regular intervals – minimum of 30 Hz (fps) for flicker-free display

Ideal Line Drawing

More Difference Between Vector Scan Display and Raster Scan Display

                       Vector Scan vs Raster Scan Display

You’ll also like:

  1. Difference between Raster Scan System and Random Scan System
  2. Differentiate between raster scan and random scan displays.
  3. Plasma displays, Thin film electro-luminescent display, Light-emitting diode ( LED ), Liquid Crystal Display (LCD)
  4. Explain vector vs. raster graphics.
  5. Difference Between Analog and Digital Signal | Difference and Comparison
Next →
← Prev
Like/Subscribe us for latest updates     

About Dinesh Thakur
Dinesh ThakurDinesh Thakur holds an B.C.A, MCDBA, MCSD certifications. Dinesh authors the hugely popular Computer Notes blog. Where he writes how-to guides around Computer fundamental , computer software, Computer programming, and web apps.

Dinesh Thakur is a Freelance Writer who helps different clients from all over the globe. Dinesh has written over 500+ blogs, 30+ eBooks, and 10000+ Posts for all types of clients.


For any type of query or something that you think is missing, please feel free to Contact us.


Primary Sidebar

Computer Graphics Tutorials

Computer Graphics

  • CG - Home
  • CG - Introduction
  • CG - Applications
  • CG - Applications
  • CG - Raster Vs Random Scan Display
  • CG - Frame Buffer
  • CG - DVST
  • CG - CRT Display
  • CG - DDA
  • CG - Transformation
  • CG - Cathode Ray Tube
  • CG - Bresenham’s Line Algorithm
  • CG - Pixel
  • CG - Data Compression
  • CG - Clipping
  • CG - Shadow Mask CRT
  • CG - Line Drawing Algorithm
  • CG - Text Clipping
  • CG - Refresh Rates
  • CG - CRT/Monitor
  • CG - Interactive Graphics Display
  • CG - Raster Vs Random Scan System
  • CG - Liquid Crystal Display
  • CG - Scan Converting a Line
  • CG - Monitors Types
  • CG - Display Types
  • CG - Sutherland-Hodgeman Clipping
  • CG - Bitmap
  • CG - Antialiasing
  • CG - Refresh Rates
  • CG - Shadow Mask Vs Beam Penetration
  • CG - Scan Converting a Point
  • CG - Image Resolution
  • CG - Double Buffering
  • CG - Raster Vs Random Scan
  • CG - Aspect Ratio
  • CG - Ambient Light
  • CG - Image Processing
  • CG - Interactive Graphics Displayed
  • CG - Shadow Mask CRT
  • CG - Dithering
  • CG - GUI
  • CG - CLUT
  • CG - Graphics
  • CG - Resolutions Types
  • CG - Transformations Types
  • CG - Half-toning Effect
  • CG - VGA
  • CG - Aliasing
  • CG - CGA

Other Links

  • Computer Graphics - PDF Version

Footer

Basic Course

  • Computer Fundamental
  • Computer Networking
  • Operating System
  • Database System
  • Computer Graphics
  • Management System
  • Software Engineering
  • Digital Electronics
  • Electronic Commerce
  • Compiler Design
  • Troubleshooting

Programming

  • Java Programming
  • Structured Query (SQL)
  • C Programming
  • C++ Programming
  • Visual Basic
  • Data Structures
  • Struts 2
  • Java Servlet
  • C# Programming
  • Basic Terms
  • Interviews

World Wide Web

  • Internet
  • Java Script
  • HTML Language
  • Cascading Style Sheet
  • Java Server Pages
  • Wordpress
  • PHP
  • Python Tutorial
  • AngularJS
  • Troubleshooting

 About Us |  Contact Us |  FAQ

Dinesh Thakur is a Technology Columinist and founder of Computer Notes.

Copyright © 2025. All Rights Reserved.

APPLY FOR ONLINE JOB IN BIGGEST CRYPTO COMPANIES
APPLY NOW