Ray tracing is an incredibly complex method of producing shadows, reflections, and refractions in high-quality, three-dimensionally simulated computer graphics. Ray tracing calculates the brightness, the reflectivity, and the transparency level of every object in the image. And it does this backwards. That is, it traces the rays of light back from the viewer’s eye to the object from which the light was bounced off from the original light source, taking into consideration along the way any other objects the light was bounced off or refracted through .
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