• Skip to main content
  • Skip to primary sidebar
  • Skip to secondary sidebar
  • Skip to footer

Computer Notes

Library
    • Computer Fundamental
    • Computer Memory
    • DBMS Tutorial
    • Operating System
    • Computer Networking
    • C Programming
    • C++ Programming
    • Java Programming
    • C# Programming
    • SQL Tutorial
    • Management Tutorial
    • Computer Graphics
    • Compiler Design
    • Style Sheet
    • JavaScript Tutorial
    • Html Tutorial
    • Wordpress Tutorial
    • Python Tutorial
    • PHP Tutorial
    • JSP Tutorial
    • AngularJS Tutorial
    • Data Structures
    • E Commerce Tutorial
    • Visual Basic
    • Structs2 Tutorial
    • Digital Electronics
    • Internet Terms
    • Servlet Tutorial
    • Software Engineering
    • Interviews Questions
    • Basic Terms
    • Troubleshooting
Menu

Header Right

Home » Java » Introduction » Difference between Procedural and Object Oriented Programming
Next →
← Prev

Difference between Procedural and Object Oriented Programming

By Dinesh Thakur

The different languages reflect the different styles of programming. OOP or object-oriented programming is a style of programming with a firm basis in several concepts. Those concepts revolve around objects and classes and include Polymorphism, Encapsulation, Inheritance, Abstraction and more.  Java is one of the most popular of all the object-oriented programming languages, as well as one of the easiest to learn and use.   
Any application built on objects in Java is an object-oriented application and is based on the declaration of one or more classes, with an object created from those classes and the interaction between the objects.    

We’ll be covering the following topics in this tutorial:

  • Traditional Programming Languages – Procedural-Oriented  
  • Object-Oriented Programming  
  • The Benefits of Using OOP  

Traditional Programming Languages – Procedural-Oriented  

Traditional languages like Fortran, Pascal, C, and Cobol, are procedural-oriented languages and they have some drawbacks when it comes to reusing the components they built from.

Procedural programming decomposes a program into various different functional units, each of which can gather and manipulate data as needed.

Procedural-oriented languages built from functions and functions are not as easy to reuse as an object, or a class is. Copying a function from a program and then using it in another is not very easy because that function is more than likely going to reference other functions and global variables. In basic terms, a function is not encapsulated correctly as a unit that is self-contained and reusable.  

Also, procedural-oriented programming languages are not suited to solving real-world problems because they don’t have a high enough level of abstraction.  For example, in C programming we use constructs, like the for loop, if-else statements, methods, arrays, and pointers. These are all low-level and very hard to abstract a real-world problem from, like a computer football game or a CRM (Customer Relationship Management) system.  
In short, traditional languages, the procedural-oriented languages, separate the variables (the data structures) and the functions (the algorithms).    

Object-Oriented Programming  

Object-oriented programming, on the other hand, decomposes a program into various different data-oriented units or other conceptual units; each unit contains data and various operations that may be performed on that data. Procedural programming forced developers to write highly interdependent code.  

With object-oriented programming or OOP as it has become known, are designed to get around these kinds of problems. The basic OOP unit is a class, and a class will encapsulate both the static properties and the dynamic operations inside a  container or ‘box.’ It specifies what the public interface is for making use of these boxes too.  

Because the class is well-encapsulated, it is much easier to reuse. In short, OOP  combines the algorithms and the data structures that make up a software entity inside one box.  

With OOP languages we can use a much higher abstraction level,  allowing us to solve real-world problems. While a traditional language, the  procedural languages like Pascal and C force you to do your thinking in terms of  the computer structure, like bytes, memory, decisions, loops, and arrays, instead of  in terms of the problem that needs to be solved, the OOP languages, like Java,  allow you to do your thinking in the problem space. They make use of software objects that represent the problem space entities, and allow you to abstract them to find a solution to the problem.  

Let’s say, as an example, that you want to write a computer game based on football. Now, this is quite a complex type of game to build and using a procedural-oriented language would prove quite difficult. With an OOP language, it is much easier because the game can model according to real-life things that happen in the game. For example, your classes could be:  

● Player:  the attribute for a player would be name, location on the playing  field, number, etc. while the operations would include running, jumping, kicking the ball and so on.
●  Field  
●  Reference  
●  Weather  
●  Audience  Perhaps more importantly, some classes, like Audience, or Ball, could easily be  reused in a different application, perhaps a basketball game, without the need for  too much, if any, modification.

The Benefits of Using OOP  

Because procedural-oriented languages concentrate on procedures, using a basic  unit of a function, you need to spend time first working out what all of the functions are going to be and then thinking about how they should be represented.  With OOP languages, we focus our attention on the components perceived by the  user using a basic unit of an object. You work out what all the objects are by combining data with the operations that are used to describe the way a user interacts  with them.

The benefits of OOP include:  

Much easier to use in terms of designing software. Rather than thinking in terms of bytes and bits, you can think in terms of the problem space instead.  You are using abstraction and higher level concepts and, because the design is more comfortable, your application development is much more productive.  

The software is easier to maintain because it is much easier to understand. In turn,  that makes it easier to test and to debug.  

The software is reusable. There is no longer any need to keep writing the same functions repeatedly for different scenarios. Being able to reuse the same code is fast and safe because you are using code that has been thoroughly tested already and is proven to work.     

 We can summarize the differences as follows :

• Procedural Programming

• top down design

• create functions to do small tasks

• communicate by parameters and return values

• Object Oriented Programming

• design and represent objects

• determine relationships between objects

• determine attributes each object has

• determine behaviours each object will respond to

• create objects and send messages to them to use or manipulate their attributes.

You’ll also like:

  1. Object-Oriented programming in C#
  2. Why should you use object-oriented programming
  3. What is OOP(object-oriented programming)?
  4. Object Oriented Programming in PHP
  5. Difference between OOP and Procedure Oriented Programming
Next →
← Prev
Like/Subscribe us for latest updates     

About Dinesh Thakur
Dinesh ThakurDinesh Thakur holds an B.C.A, MCDBA, MCSD certifications. Dinesh authors the hugely popular Computer Notes blog. Where he writes how-to guides around Computer fundamental , computer software, Computer programming, and web apps.

Dinesh Thakur is a Freelance Writer who helps different clients from all over the globe. Dinesh has written over 500+ blogs, 30+ eBooks, and 10000+ Posts for all types of clients.


For any type of query or something that you think is missing, please feel free to Contact us.


Primary Sidebar

Java Tutorials

Java Tutorials

  • Java - Home
  • Java - IDE
  • Java - Features
  • Java - History
  • Java - this Keyword
  • Java - Tokens
  • Java - Jump Statements
  • Java - Control Statements
  • Java - Literals
  • Java - Data Types
  • Java - Type Casting
  • Java - Constant
  • Java - Differences
  • Java - Keyword
  • Java - Static Keyword
  • Java - Variable Scope
  • Java - Identifiers
  • Java - Nested For Loop
  • Java - Vector
  • Java - Type Conversion Vs Casting
  • Java - Access Protection
  • Java - Implicit Type Conversion
  • Java - Type Casting
  • Java - Call by Value Vs Reference
  • Java - Collections
  • Java - Garbage Collection
  • Java - Scanner Class
  • Java - this Keyword
  • Java - Final Keyword
  • Java - Access Modifiers
  • Java - Design Patterns in Java

OOPS Concepts

  • Java - OOPS Concepts
  • Java - Characteristics of OOP
  • Java - OOPS Benefits
  • Java - Procedural Vs OOP's
  • Java - Polymorphism
  • Java - Encapsulation
  • Java - Multithreading
  • Java - Serialization

Java Operator & Types

  • Java - Operator
  • Java - Logical Operators
  • Java - Conditional Operator
  • Java - Assignment Operator
  • Java - Shift Operators
  • Java - Bitwise Complement Operator

Java Constructor & Types

  • Java - Constructor
  • Java - Copy Constructor
  • Java - String Constructors
  • Java - Parameterized Constructor

Java Array

  • Java - Array
  • Java - Accessing Array Elements
  • Java - ArrayList
  • Java - Passing Arrays to Methods
  • Java - Wrapper Class
  • Java - Singleton Class
  • Java - Access Specifiers
  • Java - Substring

Java Inheritance & Interfaces

  • Java - Inheritance
  • Java - Multilevel Inheritance
  • Java - Single Inheritance
  • Java - Abstract Class
  • Java - Abstraction
  • Java - Interfaces
  • Java - Extending Interfaces
  • Java - Method Overriding
  • Java - Method Overloading
  • Java - Super Keyword
  • Java - Multiple Inheritance

Exception Handling Tutorials

  • Java - Exception Handling
  • Java - Exception-Handling Advantages
  • Java - Final, Finally and Finalize

Data Structures

  • Java - Data Structures
  • Java - Bubble Sort

Advance Java

  • Java - Applet Life Cycle
  • Java - Applet Explaination
  • Java - Thread Model
  • Java - RMI Architecture
  • Java - Applet
  • Java - Swing Features
  • Java - Choice and list Control
  • Java - JFrame with Multiple JPanels
  • Java - Java Adapter Classes
  • Java - AWT Vs Swing
  • Java - Checkbox
  • Java - Byte Stream Classes
  • Java - Character Stream Classes
  • Java - Change Color of Applet
  • Java - Passing Parameters
  • Java - Html Applet Tag
  • Java - JComboBox
  • Java - CardLayout
  • Java - Keyboard Events
  • Java - Applet Run From CLI
  • Java - Applet Update Method
  • Java - Applet Display Methods
  • Java - Event Handling
  • Java - Scrollbar
  • Java - JFrame ContentPane Layout
  • Java - Class Rectangle
  • Java - Event Handling Model

Java programs

  • Java - Armstrong Number
  • Java - Program Structure
  • Java - Java Programs Types
  • Java - Font Class
  • Java - repaint()
  • Java - Thread Priority
  • Java - 1D Array
  • Java - 3x3 Matrix
  • Java - drawline()
  • Java - Prime Number Program
  • Java - Copy Data
  • Java - Calculate Area of Rectangle
  • Java - Strong Number Program
  • Java - Swap Elements of an Array
  • Java - Parameterized Constructor
  • Java - ActionListener
  • Java - Print Number
  • Java - Find Average Program
  • Java - Simple and Compound Interest
  • Java - Area of Rectangle
  • Java - Default Constructor Program
  • Java - Single Inheritance Program
  • Java - Array of Objects
  • Java - Passing 2D Array
  • Java - Compute the Bill
  • Java - BufferedReader Example
  • Java - Sum of First N Number
  • Java - Check Number
  • Java - Sum of Two 3x3 Matrices
  • Java - Calculate Circumference
  • Java - Perfect Number Program
  • Java - Factorial Program
  • Java - Reverse a String

Other Links

  • Java - PDF Version

Footer

Basic Course

  • Computer Fundamental
  • Computer Networking
  • Operating System
  • Database System
  • Computer Graphics
  • Management System
  • Software Engineering
  • Digital Electronics
  • Electronic Commerce
  • Compiler Design
  • Troubleshooting

Programming

  • Java Programming
  • Structured Query (SQL)
  • C Programming
  • C++ Programming
  • Visual Basic
  • Data Structures
  • Struts 2
  • Java Servlet
  • C# Programming
  • Basic Terms
  • Interviews

World Wide Web

  • Internet
  • Java Script
  • HTML Language
  • Cascading Style Sheet
  • Java Server Pages
  • Wordpress
  • PHP
  • Python Tutorial
  • AngularJS
  • Troubleshooting

 About Us |  Contact Us |  FAQ

Dinesh Thakur is a Technology Columinist and founder of Computer Notes.

Copyright © 2025. All Rights Reserved.

APPLY FOR ONLINE JOB IN BIGGEST CRYPTO COMPANIES
APPLY NOW