• Skip to main content
  • Skip to primary sidebar
  • Skip to secondary sidebar
  • Skip to footer

Computer Notes

Library
    • Computer Fundamental
    • Computer Memory
    • DBMS Tutorial
    • Operating System
    • Computer Networking
    • C Programming
    • C++ Programming
    • Java Programming
    • C# Programming
    • SQL Tutorial
    • Management Tutorial
    • Computer Graphics
    • Compiler Design
    • Style Sheet
    • JavaScript Tutorial
    • Html Tutorial
    • Wordpress Tutorial
    • Python Tutorial
    • PHP Tutorial
    • JSP Tutorial
    • AngularJS Tutorial
    • Data Structures
    • E Commerce Tutorial
    • Visual Basic
    • Structs2 Tutorial
    • Digital Electronics
    • Internet Terms
    • Servlet Tutorial
    • Software Engineering
    • Interviews Questions
    • Basic Terms
    • Troubleshooting
Menu

Header Right

Home » Networking » Communication » ALOHA – What is ALOHA?
Next →
← Prev

ALOHA – What is ALOHA?

By Dinesh Thakur

ALOHA: ALOHA is a system for coordinating and arbitrating access to a shared communication Networks channel. It was developed in the 1970s by Norman Abramson and his colleagues at the University of Hawaii. The original system used for ground based radio broadcasting, but the system has been implemented in satellite communication systems.

A shared communication system like ALOHA requires a method of handling collisions that occur when two or more systems attempt to transmit on the channel at the same time. In the ALOHA system, a node transmits whenever data is available to send. If another node transmits at the same time, a collision occurs, and the frames that were transmitted are lost. However, a node can listen to broadcasts on the medium, even its own, and determine whether the frames were transmitted.

Aloha means “Hello”. Aloha is a multiple access protocol at the data-link layer and proposes how multiple terminals access the medium without interference or collision. In 1972 Roberts developed a protocol that would increase the capacity of aloha two fold. The Slotted Aloha protocol involves dividing the time interval into discrete slots and each slot interval corresponds to the time period of one frame. This method requires synchronization between the sending nodes to prevent collisions.

We’ll be covering the following topics in this tutorial:

  • There are two different versions of ALOHA
  • Protocol Flow Chart for ALOHA

There are two different versions of ALOHA

Type of ALOHA

Pure ALOHA 

• In pure ALOHA, the stations transmit frames whenever they have data to send.

• When two or more stations transmit simultaneously, there is collision and the frames are destroyed.

• In pure ALOHA, whenever any station transmits a frame, it expects the acknowledgement from the receiver.

• If acknowledgement is not received within specified time, the station assumes that the frame (or acknowledgement) has been destroyed.

• If the frame is destroyed because of collision the station waits for a random amount of time and sends it again. This waiting time must be random otherwise same frames will collide again and again.

• Therefore pure ALOHA dictates that when time-out period passes, each station must wait for a random amount of time before re-sending its frame. This randomness will help avoid more collisions.

• Figure shows an example of frame collisions in pure ALOHA.

Frames in Pure ALOHA

• In fig there are four stations that .contended with one another for access to shared channel. All these stations are transmitting frames. Some of these frames collide because multiple frames are in contention for the shared channel. Only two frames, frame 1.1 and frame 2.2 survive. All other frames are destroyed.

• Whenever two frames try to occupy the channel at the same time, there will be a collision and both will be damaged. If first bit of a new frame overlaps with just the last bit of a frame almost finished, both frames will be totally destroyed and both will have to be retransmitted.

Slotted ALOHA

• Slotted ALOHA was invented to improve the efficiency of pure ALOHA as chances of collision in pure ALOHA are very high.

• In slotted ALOHA, the time of the shared channel is divided into discrete intervals called slots.

• The stations can send a frame only at the beginning of the slot and only one frame is sent in each slot.

        Frames in Slotted ALOHA

• In slotted ALOHA, if any station is not able to place the frame onto the channel at the beginning of the slot i.e. it misses the time slot then the station has to wait until the beginning of the next time slot.

• In slotted ALOHA, there is still a possibility of collision if two stations try to send at the beginning of the same time slot as shown in fig.

• Slotted ALOHA still has an edge over pure ALOHA as chances of collision are reduced to one-half.

Protocol Flow Chart for ALOHA

                              Fig. shows the protocol flow chart for ALOHA.

Protocol flow chart for ALOHA

Explanation:

• A station which has a frame ready will send it.

• Then it waits for some time.

• If it receives the acknowledgement then the transmission is successful.

• Otherwise the station uses a backoff strategy, and sends the packet again.

• After many times if there is no acknowledgement then the station aborts the idea of transmission.

Next →
← Prev
Like/Subscribe us for latest updates     

About Dinesh Thakur
Dinesh ThakurDinesh Thakur holds an B.C.A, MCDBA, MCSD certifications. Dinesh authors the hugely popular Computer Notes blog. Where he writes how-to guides around Computer fundamental , computer software, Computer programming, and web apps.

Dinesh Thakur is a Freelance Writer who helps different clients from all over the globe. Dinesh has written over 500+ blogs, 30+ eBooks, and 10000+ Posts for all types of clients.


For any type of query or something that you think is missing, please feel free to Contact us.


Primary Sidebar

Networking

Networking Tutorials

  • Network - Home
  • Network - Uses
  • Network - Advantages
  • Network - Classification
  • Network - Architecture Type
  • Nework - Networks Vs Comms

Networking Devices

  • Network - Modem
  • Network - Routers Types
  • Network - Bluetooth
  • Network - RS-232C
  • Network - Hub
  • Network - Devices
  • Network - Bridges
  • Network - Repeaters
  • Network - Routers
  • Network - Switching Hubs
  • Network - Transceiver
  • Network - Multiplexer
  • Network - Gateway
  • Network - BNC Connector
  • Network - Optical Connectors
  • Network - NICs
  • Networking Protocol

  • Protocol - Definition
  • Protocol - IP
  • Protocol - Aloha
  • Protocol - MAC Layer
  • Protocol - Sliding Window
  • Protocol - Stop & Wait
  • Protocol - Network Protocols
  • Protocol - Token Passing
  • Protocol - SIP
  • Protocol - Ad-Hoc Networks Routing
  • Protocol - Lap-f
  • Protocol - Point-to-Point
  • Protocol - PPP
  • Protocol - PPP Phases
  • Protocol - LDP
  • Protocol - MPLS
  • Protocol - MPOA
  • Protocol - HDLC
  • Protocol - Distance Vector routing
  • Protocol - IGMP
  • Protocol - ICMP
  • Protocol - SLIP
  • Protocol - DVMRP
  • Protocol - SDLC
  • Protocol - Routing
  • Protocol - UDP
  • Protocol - ARP and RARP
  • Protocol - Link-State
  • Protocol - ARP Table
  • Protocol - RTP
  • Protocol - NHRP
  • Network Addressing

  • Addressing - Home
  • Addressing - SubNetting
  • Addressing - Classless
  • Addressing - Classes or Classful
  • Addressing - IPV4 vs IPV6
  • Addressing - IPv6
  • Addressing - Subnet Mask
  • Addressing - MAC Address
  • Addressing - Supernetting
  • Addressing - Private IP
  • Addressing - IPv4
  • Addressing - Public IP
  • Addressing - Multihomed
  • Addressing - Indirect Addressing
  • Addressing - ASP
  • Addressing - VLSM
  • Addressing - Routing Algorithms
  • Addressing - Hierarchical Routing
  • Addressing - Routing
  • Addressing - Distributed Routing
  • Addressing - Data Routing
  • Addressing - Services
  • Addressing - IP forwarding
  • Addressing - Aging
  • Addressing - Algorithm CR
  • Networking Media

  • Transmission - Home
  • Transmission - Modes
  • Transmission - Media
  • Transmission - System
  • Transmission - Bound
  • Transmission - Unbound
  • Transmission - Baseband
  • Transmission - Wired
  • Transmission - Fiber Benfits
  • Transmission - Infrared
  • Transmission - UnGuided
  • Transmission - Microwave
  • Transmission - Infrared
  • Transmission - Radio Wave
  • Transmission - Network
  • Transmission - Digital Signal
  • Transmission - Data
  • Transmission - Asynchronous
  • Transmission - Sync Vs Async
  • Cable - Twisted-Pair
  • Cable - Coaxial
  • Cable - UTP and STP
  • Cable - Fiber Optics
  • Cable - Gigabit Ethernet
  • Cable - Fast Ethernet
  • Cable - Ethernet Cable
  • Cable - Fiber-Optic Using
  • Cable - CATV
  • Cable - 100Base T
  • Cable - 10BASE T
  • Cable - 10 Base 2
  • Cable - 10 Base 5
  • Networking Types

  • IEEE - 802.11
  • IEEE - 802.5
  • IEEE - 802.15
  • IEEE - 802.11e
  • IEEE - 802.11n
  • Network - Ethernet
  • Network - Arpanet
  • Network - Frame Relay
  • Network - X.25
  • Network - Telephone
  • Network - WSN
  • Network - Metro Ethernet
  • Network - WAN Ethernet
  • Network - Wireless Mesh
  • Network - SAN
  • Network - SNA
  • Network - Cisco Architecture
  • Network - Vlan
  • Network - FDDI
  • Network - 100VG-Any
  • Network - EPON
  • Network - ISDN
  • Network - ARCNet
  • Network - Passive Optical
  • Networking Reference Models

  • Models - TCP/IP
  • Models - OSI
  • Models - MAC Layer
  • Models - Network Layer
  • Models - MAC Layer Functions
  • Models - TCP/IP Vs OSI
  • Models - CSMA
  • Models - CSMA/CD
  • Models - CSMA/CA
  • Models - CDMA
  • Models - STDM
  • Models - FDMA
  • Models - TDMA
  • Models - SDH
  • Models - CDM
  • Models - Multiplexing
  • Models - Reference
  • Models - Random Access Methods
  • Models - TCP/IP Architecture
  • Models - FDM
  • Models - IP Header
  • Models - OTN
  • Models - Amplitude Levels
  • Models - MIMO
  • Models - Plesiochronous Media
  • Models - Half Duplex
  • Models - ISO Architecture
  • Models - Data-Link Layer
  • Models - WDM
  • Models - Duplex
  • Models - Ethernet FDSE
  • Networking Switching Techniques

  • Switching - Home
  • Switching - Techniques
  • Switching - Packet
  • Switching - Circuit
  • Switching - Message
  • Switching - Packet Vs virtual Circuit
  • Switching - Cell
  • Switching - ATM Cell Structure
  • Switching - Virtual Circuit Vs Datagram
  • Switching - Time Space
  • Switching - Modulation
  • Switching - Cell Relay
  • Switching - ATM Structure
  • Switching - VC Vs PVC
  • Switching - Packet and Circuit
  • Switching - VPC
  • Switching - IP
  • Switching - Logical Channels
  • Switching - TDM
  • Switching - FDM
  • Network Codes

  • Codes - CRC
  • Codes - Error Correction and Detection
  • Codes - Hamming
  • Codes - Piggybacking
  • Codes - Encoding Techniques
  • Codes - Error Control
  • Codes - Parity Check
  • Codes - Parity bit
  • Codes - Bit Error
  • Codes - CRC
  • Codes - Transmission Errors
  • Codes - Error Detection and Correction
  • Network Communication

  • Communication - Home
  • Communication - Satellite
  • Communication - Wireless
  • Communication - Data Type
  • Communication - Congestion Control
  • Communication - Network
  • Communication - Data
  • Communication - Software
  • Communication - Layering Process
  • Networking Signaling

  • Signal - Analog
  • Signal - Digital
  • Signal - Analog Vs Digital
  • Signal - Digitization
  • Network Security

  • Security - Home
  • Security - Requirements
  • Security - Threats
  • Security - Services

Other Links

  • Networking - PDF Version

Footer

Basic Course

  • Computer Fundamental
  • Computer Networking
  • Operating System
  • Database System
  • Computer Graphics
  • Management System
  • Software Engineering
  • Digital Electronics
  • Electronic Commerce
  • Compiler Design
  • Troubleshooting

Programming

  • Java Programming
  • Structured Query (SQL)
  • C Programming
  • C++ Programming
  • Visual Basic
  • Data Structures
  • Struts 2
  • Java Servlet
  • C# Programming
  • Basic Terms
  • Interviews

World Wide Web

  • Internet
  • Java Script
  • HTML Language
  • Cascading Style Sheet
  • Java Server Pages
  • Wordpress
  • PHP
  • Python Tutorial
  • AngularJS
  • Troubleshooting

 About Us |  Contact Us |  FAQ

Dinesh Thakur is a Technology Columinist and founder of Computer Notes.

Copyright © 2025. All Rights Reserved.

APPLY FOR ONLINE JOB IN BIGGEST CRYPTO COMPANIES
APPLY NOW